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Here is a table of the items corresponding to their row and column position at the item select screen.

Items1
Items are also often referred to by their row - column address ex: 1-1 would be row 1 column 1 or 3 - 5 would be row 3 column 5. There are 41 rows of items with 6 in each row.

Table: S = Small, M = Medium, L = Large, PI = Personal Item (adds a unique effect to specified character)


1 2 3 4 5 6
1 S3HJ08 75d8da3a 9 02Life +2000 S3HJ08 75d8da3a 9 06Life +3000 S3HJ08 75d8da3a 9 04Life +4000 S3HJ08 75d8da3a 9 08Attack +100 S3HJ08 75d8da3a 9 12Attack +200 S3HJ08 75d8da3a 9 10Attack +300
2 S3HJ08 75d8da3a 9 17Defense +200 S3HJ08 75d8da3a 9 20Defense +250 S3HJ08 75d8da3a 9 21Defense +400 2-4BASARA Gauge fills more when enemies are hit (S) 2-5BASARA Gauge fills more when enemies are hit (M) 2-6BASARA Gauge fills more when enemies are hit (L)
3 S3HJ08 75d8da3a 9 27BASARA Art attack power +200 S3HJ08 75d8da3a 9 29BASARA Art attack power +300 S3HJ08 75d8da3a 9 30BASARA Art attack power +400 Bla 17Killing enemies with one hit nets you 3 zenny/coins Bla 20Killing enemies with one hit nets you 4 zenny/coins Bla 21Killing enemies with one hit nets you 5 zenny/coins
4 Meep 02Attack and defense +200 when near death Meep 06Attack and defense +300 when near death Meep 04Attack and defense +400 when near death Bla 22Luck Up (S) Bla 23Luck Up (M) Bla 25Luck Up (L)
5 CatapillarEnemy guard break and dizzy chance up (S) Catapillar2Enemy guard break and dizzy chance up (M) Catapillar3Enemy guard break and dizzy chance up (L) CoinsDecreases player's stun, guard break, dizzy chance (S) Coins2Decreases player's stun, guard break, dizzy chance (M) Coins3Decreases player's stun, guard break, dizzy chance (L)
6 6-1Increases critical hit chance (S) 6-2Increases critical hit chance (M) 6-3Increases critical hit chance (L) S3HJ08 75d8da3a 9 34Attack +300 during Drive/Boost S3HJ08 75d8da3a 9 35Attack +400 during Drive/Boost S3HJ08 75d8da3a 9 36Attack +500 during Drive/Boost
7 7-1Hero Gauge fills more when enemies are KO'd (S) 7-2Hero Gauge fills more when enemies are KO'd (M) Hero Gauge fills more when enemies are KO'd (L) Bla 08Decreases attack power by 5% Bla 12Decreases attack power by 10% Bla 10Decreases attack power by 15%
8 Fan1Increases damage against Camp Commanders (S) Fan2Increases damage against Camp Commanders (M) Fan3Increases damage against Camp Commanders (L) Sakura1Elemental attack activation chance +5% Sakura2Elemental attack activation chance +7% Sakura3Elemental attack activation chance +9%
9 Meep 27Increases damage done by a parry +2000 Meep 29Increases damage done by a parry +2500 Meep 30Increases damage done by a parry +3000 Meep 08+400 to aerial attacks Meep 12+500 to aerial attacks Meep 10+600 to aerial attacks
10 Meep 22Attack +500 for the first hit of the s-string Meep 23Attack +600 for the first hit of the s-string Meep 25Attack +700 for the first hit of the s-string Meep 34Attack +4000 for the first 10 seconds of the stage.

Stacks time only.

Meep 35Attack +4000 for the first 20 seconds of the stage.

Stacks time only.

Meep 36Attack +4000 for the first 30 seconds of the stage.

Stacks time only.

11 S3HJ08 75d8da3a 9 22Increases the Effects of Recovery Items +5% S3HJ08 75d8da3a 9 23Increases the Effects of Recovery Items +10% S3HJ08 75d8da3a 9 25Increases the Effects of Recovery Items +15% ShellAttack +70 for every base captured Shell2Attack +80 for every base captured Shell3Attack +90 for every base captured
12 Meep 17Attack +700 when all 3 gauges are full Meep 20Attack +800 when all 3 gauges are full Meep 21Attack +900 when all 3 gauges are full Bird1Attack/Defense +50 when an an ally peforms a BASARA Assist Bird2Attack/Defense +60 when an an ally peforms a BASARA Assist Bird3Attack/Defense +70 when an an ally peforms a BASARA Assist
13 Bla 27Allies become Fireproof Bla 29Allies become Shockproof Bla 30Allies become Iceproof Bla 34Allies become Windproof Bla 35Allies become Darkproof Bla 36Allies become Lightproof
14 Muup 023x damage to long-range soldiers Muup 063x damage to shielded soldiers, 1 hit to break shields Muup 043x damage to large/heavy soldiers Muup 083x damage to ninjas Muup 123x damage to machines, 1 hit to break traps Muup 103x damage to animals
15 101Allied soldiers flatter you with kind words 102Allied soldiers talk crap to you 107The opening song "Naked Arms" plays during battle 108The ending song plays during battle 109Your character's theme song plays during battle 110Your ally's theme song plays during battle
16 SI19Cannot be stunned by soldier's arrows and bullets Muup 34One hit counts as 2 during BASARA Art SI251 hit counts as 2 while riding a horse Muup 27Hit count up +2 when all 3 gauges are full SI26Combo stays active while riding a horse SI35Summons the money mallet every 100 kills
17 SI31You get 50% more exp. but the Health Gauge is hidden SI32Doubles exp. gained from special stage awards SI17BASARA Gauge is full at the start of battle Muup 35Hero Gauge is full at the start of battle SI36Double the HP of all enemies. 17-6Aerial attacks produce more Zennys when enemies

are defeated airborne

18 SI22Recover a large amount of health when you win a duel SI23Shortens dizzy recovery time SI37You get 4x more money but your money will be cut by half when you get hit SI16Taunting fills the BASARA Gauge more than normal Muup 20The final hit of a Normal Arts combo is a critical hit SI24Increases invincibilty frames while dodging
19 Muup 21You deal 50% more damage but take 300% more in return SI28Health is always low but exp multiplier +1 SI20Automatically deflects arrows and bullets while blocking SI39Increases blow back distance of blow back attacks. SI27Attack up while riding a horse SI21Makes it easier to parry attacks
20 Muup 23Hero Time is extended by 1 second for every 5 KOs Muup 29Battle Frenzy is extended by 5 seconds Muup 30Time allowed between combo hits is extended. Muup 25Hero Gauge fills twice as much when a camp is occupied. SI38Sword, Shield, and Money Mallet temporary boosts last 10 seconds more SI15Damage taken from enemies is reduced by 1/4
21 21-1Ieyasu PI

Equip all Four to Activate

Permanent Hood Mode

21-22 21-33 21-44 Empty Empty
22 22-1Mitsunari PI

Equip all Four to Activate

Infinite Reverance Mode

22-22 22-33 22-44 Empty Empty
23 23-1Yoshitsugu PI

Equip all Four to Activate

Adds +3 hit when locked on to a target

23-22 23-33 4 Empty Empty
24 24-1Magoichi PI

Equip all Four to Activate

Pistol shots are rockets.

24-22 24-33 24-44 Empty Empty
25 25-1Kanbei PI

Equip all Four to Activate

Set a bomb when dodging.

25-22 25-33 4 Empty Empty
26 26-1Tsuruhime PI

Equip all Four to Activate

Trap enemies in a bubble when dashing into them.

26-22 26-33 26-44 Empty Empty
27 27-1Masamune PI

Equip all Four to Activate

Permanent Six Claws mode

27-22 27-33 27-44 Empty Empty
28 28-1Yukimura PI

Equip all Four to Activate

Permanent Fired Up mode.

28-22 28-33 28-44 Empty Empty
29 29-1Keiji PI

Equip all Four to Activate

Number of art cancels increases Zennys dropped

29-22 29-33 29-44 Empty Empty
30 30-1Motochika PI

Equip all Four to Activate

Zennys fall from enemies caught in net.

30-22 30-33 30-44 Empty Empty
31 31-1Motonari PI

Equip all Four to Activate

Super armor when setting traps.

31-22 3 4 Empty Empty
32 32-1Yoshihiro PI

Equip all Four to Activate

All enemies and allies die in one hit.

32-22 3 4 Empty Empty
33 33-1Tadakatsu PI

Equip all Four to Activate

Support Mode can be used infinitely

33-22 33-33 33-44 Empty Empty
34 34-1Kotarō PI

Equip all Four to Activate

All aerial attacks are critical and +3 hits per attack

34-22 34-33 4 Empty Empty
35 35-1Oichi PI

Equip all Four to Activate

Can revive once during battle.

35-22 35-33 35-44 Empty Empty
36 36-1Nobunaga PI

Equip all Four to Activate

Greatly increase duration time for Hero Time

36-22 36-33 4 Empty Empty
37 113Equip one and you will gain 1 extra Hatena Boxes after battle (lucky item boxes) 114Equip two and you will gain 2 extra Hatena Boxes after battle (lucky item boxes) 115Equip three and you will gain 3 extra Hatena Boxes after battle (lucky item boxes) 116Equip all four and you will gain 4 extra Great Hatena Boxes after battle (lucky item boxes) Empty Empty
38 117Equip all four and you will get an extra 5K exp. after battle 1182 1193 1204 Empty Empty
39 121Equip all four and you will get an extra 5K zenny/coins after battle 1222 1233 1244 Empty Empty
40 40-1Equip all four to enable friendly fire 40-22 40-33 40-44 Empty Empty
41 41-1Equip all four to triple Zenny rate, but you gradually lose health 41-22 41-33 41-44 Empty Empty

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