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Here is a table of the items corresponding to their row and column position at the item select screen. Some items are new to Utage. Some have been removed. Personal Item and summaries of their effects will be included here as well (information needed).

Items1
Items are also often referred to by their row - column address ex: 1-1 would be row 1 column 1 or 3 - 5 would be row 3 column 5. There are 32 rows of items with 6 in each row.

Any help with exact values and item names would be appreciated.

Table: S = Small, M = Medium, L = Large, PI = Personal Item (adds a unique effect to specified character)


1 2 3 4 5 6
1 S3HJ08 75d8da3a 9 02Life +2000 S3HJ08 75d8da3a 9 06Life +3000 S3HJ08 75d8da3a 9 04Life +4000 S3HJ08 75d8da3a 9 08Attack +100 S3HJ08 75d8da3a 9 12Attack +200 S3HJ08 75d8da3a 9 10Attack +300
2 S3HJ08 75d8da3a 9 17Defense +200 S3HJ08 75d8da3a 9 20Defense +250 S3HJ08 75d8da3a 9 21Defense +400 S3HJ08 75d8da3a 9 22Increases the Effects of Recovery Items +5% S3HJ08 75d8da3a 9 23Increases the Effects of Recovery Items +10% S3HJ08 75d8da3a 9 25Increases the Effects of Recovery Items +15%
3 S3HJ08 75d8da3a 9 27BASARA Art attack power +200 S3HJ08 75d8da3a 9 29BASARA Art attack power +300 S3HJ08 75d8da3a 9 30BASARA Art attack power +400 S3HJ08 75d8da3a 9 34Attack +300 during Drive/Boost S3HJ08 75d8da3a 9 35Attack +400 during Drive/Boost S3HJ08 75d8da3a 9 36Attack +500 during Drive/Boost
4 Fan1Increases damage against Camp Commanders (s) Fan2Increases damage against Camp Commanders (m) Fan3Increases damage against Camp Commanders (l) Sakura1Elemental attack activation chance +5% Sakura2Elemental attack activation chance +7% Sakura3Elemental attack activation chance +9%
5 CatapillarEnemy guard break and dizzy chance up (S) Catapillar2Enemy guard break and dizzy chance up (M) Catapillar3Enemy guard break and dizzy chance up (L) CoinsDecreases player's stun, guard break, dizzy chance (S) Coins2Decreases player's stun, guard break, dizzy chance (M) Coins3Decreases player's stun, guard break, dizzy chance (L)
6 ShellAttack +70 for every base captured Shell2Attack +80 for every base captured Shell3Attack +90 for every base captured Bird1Attack/Defense +50 when an an ally peforms a BASARA Assist Bird2Attack/Defense +60 when an an ally peforms a BASARA Assist Bird3Attack/Defense +70 when an an ally peforms a BASARA Assist
7 Meep 02Attack and defense +200 when near death Meep 06Attack and defense +300 when near death Meep 04Attack and defense +400 when near death Meep 08+400 to aerial attacks Meep 12+500 to aerial attacks Meep 10+600 to aerial attacks
8 Meep 17Attack +700 when all 3 gauges are full Meep 20Attack +800 when all 3 gauges are full Meep 21Attack +900 when all 3 gauges are full Meep 22Attack +500 for the first hit of the s-string Meep 23Attack +600 for the first hit of the s-string Meep 25Attack +700 for the first hit of the s-string
9 Meep 27Increases damage done by a parry +2000 Meep 29Increases damage done by a parry +2500 Meep 30Increases damage done by a parry +3000 Meep 34Attack +4000 for the first 10 seconds of the stage.

Stacks time only.

Meep 35Attack +4000 for the first 20 seconds of the stage.

Stacks time only.

Meep 36Attack +4000 for the first 30 seconds of the stage.

Stacks time only.

10 Bla 02Heal while guarding (S) Bla 06Heal while guarding (M) Bla 04Heal while guarding (L) Bla 08Decreases attack power by 5% Bla 12Decreases attack power by 10% Bla 10Decreases attack power by 15%
11 Bla 17Killing enemies with one hit nets you 3 zenny/coins Bla 20Killing enemies with one hit nets you 4 zenny/coins Bla 21Killing enemies with one hit nets you 5 zenny/coins Bla 22Luck Up (S) Bla 23Luck Up (M) Bla 25Luck Up (L)
12 Bla 27Allies become Fireproof Bla 29Allies become Shockproof Bla 30Allies become Iceproof Bla 34Allies become Windproof Bla 35Allies become Darkproof Bla 36Allies become Lightproof
13

Muup 023x damage to long-range soldiers

Muup 063x damage to shielded soldiers, 1 hit to break shields Muup 043x damage to large/heavy soldiers Muup 083x damage to ninjas Muup 123x damage to machines, 1 hit to break traps Muup 103x damage to animals
14 Muup 17Higher Critical Hit chance Muup 20The final hit of a Normal Arts combo is a critical hit Muup 21You deal 50% more damage but take 300% more in return Muup 22Weapon power is the same as your strongest weapon.

Does not include bonus effects.

Muup 23Hero Time is extended by 1 second for every 5 KOs Muup 25Hero Gauge fills twice as much when a camp is occupied.

Boost gauge only requires 80 kills to fill.

15 Muup 27Hit count up +2 when all 3 gauges are full Muup 29Battle Frenzy is extended by 5 seconds Muup 30Time allowed between combo hits is extended. Muup 34One hit counts as 2 during BASARA Art Muup 35Hero Gauge is full at the start of battle Muup 36Can activate Drive once when gauge isn't full.

Leaves you in red health.

16 SI13Movement speed greatly increased SI14Speed temporarily increased when finding rice balls SI15Damage taken from enemies is reduced by 1/4 SI16Taunting fills the BASARA Gauge more than normal SI17BASARA Gauge is full at the start of battle SI18BASARA gauge fills faster
17 SI19Cannot be stunned by soldier's arrows and bullets SI20Automatically deflects arrows and bullets while blocking SI21Makes it easier to parry attacks SI22Recover a large amount of health when you win a duel SI23Shortens dizzy recovery time SI24Increases invincibilty frames while dodging
18 SI251 hit counts as 2 while riding a horse SI26Combo stays active while riding a horse SI27Attack up while riding a horse SI28Health is always low but exp multiplier +1 SI29Health continuously decreases but money rate x3 SI30Attack increases for every kill
19 SI31You get 50% more exp. but the Health Gauge is hidden SI32Doubles exp. gained from special stage awards SI33Exp multiplier +0.2

If both characters equip +2

SI34When equipped you will always get the same weapon but with higher LV

(Does not work in Challenge mode)

SI35Summons the money mallet every 100 kills SI36Double the HP of all enemies.
20 SI37You get 4x more money but your money will be cut by half when you get hit SI38Sword, Shield, and Money Mallet temporary boosts last 10 seconds more SI39Increases blow back distance of blow back attacks. HurrBodyguard will not assist you in battle. DurrNullifies weapon power-ups (Attack+, Defense+, BASARA+ and Boost+) SI42Fugitives are marked on the map.

If both are characters equipped chance of appearing is greatly increased

21 101Allied soldiers flatter you with kind words 102Allied soldiers talk crap to you 103During battle you hear an old japanese radio show 104You hear: "the girl and the monkey" in battle 105You hear hard but fair talk of the strange daughter 106Chance to revive after death
22 107The opening song "UTAGE" plays during battle 108The ending song "Twilight" plays during battle 109Your character's theme song plays during battle 110Your ally's theme song plays during battle 111Plays the last song you've listened to in the gallery 112Gray and Gold items effects swapped
23 113Equip one and you will gain 1 extra Hatena Boxes after battle (lucky item boxes) 114Equip two and you will gain 2 extra Hatena Boxes after battle (lucky item boxes) 115Equip three and you will gain 3 extra Hatena Boxes after battle (lucky item boxes) 116Equip all four and you will gain 4 extra Great Hatena Boxes after battle (lucky item boxes) Empty Empty
24 117Equip all four and you will get an extra 5K exp. after battle 1182 1193 1204 Empty Empty
25 121Equip all four and you will get an extra 5K zenny/coins after battle 1222 1233 1244 Empty Empty
26 125Each one gives an armor set (weapon). 126Equip all four to have 4 golden armors. 127Character cannot block or dodge 128 Empty Empty
27 129 130 131 132 Empty Empty
28 133Hisahide PI

Permanent Blaze Border mode

134Kojūrō PI

Permanent Moonless Slaughter mode

135Sasuke PI

Send out bushin in every dashing, jumping, and evading move.

136Hideaki PI

When health is full, Triangle will always be a lobster. Regain health when eating a carrot/lobster.

137Tenkai PI

Permanent Ecstasy mode.

138Yoshiaki PI

Taunt move becomes Play Dead. During this state, health and BASARA fill up (Health MUST not be full)

29 139Muneshige PI

Permanent Thunder King mode. +2 hits on all prolonged chainsaw attacks.

140Sōrin PI

Converted absorbs 5 times more damage.

Removes time limit of his 3rd Super.

141Ieyasu PI

Permanent Hood mode

142Mitsunari PI

Max movement speed for Reverence. Dark element chance up 15% to any weapon.

Instant start up for all skills.

143Yoshitsugu PI

Adds +3 hit and dark element when locked on to a target

144Magoichi PI

Pistol shots are rockets.

30 145Kanbei PI

Set a bomb when dodging. Increases the duration of certain skills.

146Tsuruhime PI

Trap enemies in a bubble when dashing into them.

147Masamune PI

Permanent Six Claws mode

148Yukimura PI

Permanent Fired Up mode.

149Keiji PI

When taunting, surrounding enemies start dancing, and then fill your BASARA gauge.

150Motochika PI

Net damages enemies inside and around it. Can also trap Tadakatsu, Yoshitsugu, and Sōrin.

31 151Motonari PI

Super armor when setting traps.

152Yoshihiro PI

All enemies and allies die in one hit.

153Tadakatsu PI

All Super Skills have no time limit. Electromagnet no longer drains health.

154Kotarō PI

All aerial attacks are critical and +3 hits per attack

155Oichi PI

Can revive once during battle.

156Nobunaga PI

Greatly increase duration time for both Battle Boost & Battle Drive

32 157Kenshin PI

Lengthen God Region activation time. Increase speed and all attack have Ice element during God Region

158Kasuga PI

Releases binding wires/strings when using moves/skills.

159Toshiie PI

Permanent Rice Ball mode

160Matsu PI

Attacks that use animals have twice more power

161Ujimasa PI

Activation time for both Moxibustion and Past Glory is 3 times longer

162Shingen PI

Permanent Fu-Rin-Ka-Zan mode

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